![]() Hiding the quest dialogues under Interact when you need to ask a follower about something (the professor about the waterway or the with about the werewolves) feels unintuitive, as that menu is used for sexy times 99% of the time Every week, there is at least one Femboy event happening. For the Map button, rather than having a World Map submenu, it would be easier to have shortcuts to each of them I know I'm supposed to set units in both position, but since I don't have any feedback from attacks when I'm absent, only if they won or lost, I don't know how many troops I should leave and tend to tranfser all. ![]() When demons attack when you're away, the game only takes into account the units in garrison, fair enough, but when they attack when the player character is present, the units in garrison are absent from the fight. The units assigned to garrison or expdetion don't make much sense. There are a few things I'd like to point concenrning the gui : First time I played I never got that unit, but got it during the New Game+.I've been playing this game for a while, and find it quite good. Of course, Avatar of the Gods is best, if you can get it. Overall it is much better to just accept the demands of the Church and the Futamazons until you can recruit better units, like Centaurs or the unit you get by choosing one of the mercenary companies. Again, you can just save scum to avoid the raiding party events, but why bother? Paying for “protection” is obviously much better, as it costs you just 50 Gold (though that increases over time as they demand more and more) while fighting the fighting the Futamazon raiding parties is impossible for quite a while and they steal a lot more than if you pay them. Fortunately this one is easily reversed by talking to their ambassador and simply agreeing to pay them. It would be nie if we had the option to talk to Jolene and let the priest come back, thus ending the attacks.Ģ) The second is the decision to not pay the Futamazons. You're better off letting him come back so that you don't have to deal with the stupid Fanatics. The priests of Abstinencia still visit the city and cause trouble for you, so banning the priest doesn't really help you in any way. If you refuse, you get periodically attacked by Fanatics, and there's NOTHING you can do about it (other than save scum to avoid the attack event). This is your ONLY chance to let him come back. And only one of them can be reversed:ġ) The first decision is made when Jolene first comes to your city demanding that you let the the priest you kicked put come back to the city. There are two VERY BAD decisions you can make early in the game – but the game does not warn you how bad they really are. If you find enemies (such as bandits or pirates) you have no hope of winning, so you just waste 60 energy (unless you save scum and try until you get an event you can complete) If you get lucky and find no one in a territory, you get it. Related to that, the early turns are a bit too luck-dependent. ![]() ![]() ![]() Maybe they could become useful – if there was some way to increase their stats. It's best not to bother recruiting them at all. All they are good for is taking a few hits (usually one to three hits). The initial units (Clansman and Clanswoman) are USELESS. And unlike the Civilization games you don't have a map to explore, or to plan where to build new cities. There seems to be one optimal way to start the game. There's not much to do the first few turns. Some thoughts after trying this (based on browser version): ![]()
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