![]() ![]() ![]() ![]() Rivera's final words pretty much sum up everything: "It is a great time to be a Trekkie. However, what fans should take home from the insights shared by Duguid and Rivera is that Star Trek Online will continue to bring players the best Star Trek experience in a video game, and the upcoming years will be filled with new content both from the new Star Trek shows and the classic series that started everything. Of course, Cryptic Studios is still keeping specific details about Star Trek Online under wraps. Rivera also reiterated that Cryptic would continue to honor the classics, especially since " Star Trek Online represents all Trek, so every fan can experience the fantasy that is important to them." Interestingly enough, Rivera teased that Cryptic is already hard at work on the next story arch, which will probably take players "through the next year and possibly beyond." Rivera shared that ViacomCBS is dropping a ton of new content, which is good for Star Trek Online, as that means fans should expect to see ships, weapons, gadgets, locations, characters, and stories from all those new shows. It is clear that Cryptic's dedication to bringing the best MMO RPG experience to gamers helped Star Trek Online remain successful for over a decade.Īs for what players can expect from Star Trek Online in the next 11 years, Rivera talked about the forthcoming end of the Klingon Civil War Arc. Of course, remaining faithful to the shows would be nothing without fun and solid gameplay. Duguid also discussed how Cryptic strives to showcase all eras of the shows from TOS to TNG, DS9, Voyager, and now Discovery. These lessons mainly revolve around three core concepts: "Quality over quantity, gameplay is number one, canon is a close second."Īlthough Star Trek Online strives to remain faithful to its source material, it is understandable that gameplay design precedes staying true to the canon, especially since Star Trek Online is first and foremost a video game. Duguid also shared how the lessons they've learned in the past 11 years helped inform every new content they put in the game. I am at the point now where clicking something takes almost a second to get a response. With each patch the game performance has taken a severe hit. I have been following the trend since ViL came out, and I cannot say this is a coincidence. It is worth noting that Duguid joined Cryptic in 2005 and has been a developer at Star Trek Online since 2012. As version increases, game performance degrades. Sharing his experience working in Cryptic Studios, senior environment artist Nick Duguid revealed that he had spent most of his game dev life working on Star Trek Online than any other title. ![]()
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